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Mobile Technology News, April 16, 2014

As developers for tablets and smartphones we like to keep abreast of the latest mobile technology developments . This is a daily digest of mobile development and related technology news gathered from the BBC, the New York Times, New Scientist and the Globe and Mail to name a few. We scour the web for articles concerning, iPhone, iPad and android development, iOS and android operating systems as well as general articles on advances in mobile technology. We hope you find this useful and that it helps to keep you up to date with the latest technology developments.

  • VIDEO: The rise of the hospital Robot
    Remote presence bots help doctors visit hospital wards
  • Apple, Samsung, others sign on to wireless industry anti-theft plan
    Apple, Samsung, Google and Microsoft, among others, have joined with the top five US wireless carriers to create an industry group dedicated to fighting smartphone theft and implementing multi-platform technology to aid that cause by next summer. HTC, Huawei, Motorola and Nokia are also part of the group, which is aiming to create a “baseline anti-theft tool” similar to the steps Apple has already taken in its own iPhone security software, particularly with regards to preventing reactivation.



  • How 3D is changing the shape of lessons
    How 3D printing is changing the shape of lessons
  • US Airways Explains How It Tweeted That Infamous Nude Photo
    Unless you’re living in a cave and are completely off the grid, you may have noticed that US Airways sent out a tweet on Monday that included a graphic image of a woman sexually pleasuring herself with a toy airplane.

    A screenshot of the uncensored and decidedly NSFW image can be seen here.

    US Airways spokesman Matt Miller told The New York Daily News that the tweet “was an honest mistake.” On behalf of the airline, Miller said, “first and foremost, we apologize.” He also clarified that no employee would be fired over the incident.

    The airline initially apologized on Twitter soon after the tweet in question was posted, and they said that an investigation was underway:

    We apologize for an inappropriate image recently shared as a link in one of our responses. We’ve removed the tweet and are investigating.

    — US Airways (@USAirways) April 14, 2014

    Miller explained that the posting of the photo “was in an attempt to flag the tweet as inappropriate.” The image was “inadvertently” tweeted to the airline’s followers in the process. The picture, according to The Daily News, “was allegedly first posted on their wall by an undisclosed Twitter user.”

    We’ll keep you posted if any other major corporations tweet photos of naked people.

  • Alpine confirms plans to launch aftermarket CarPlay-ready receivers
    Following a Nikkei report to the effect earlier this week, Alpine has officially confirmed plans to ship aftermarket receivers compatible with Apple’s CarPlay. The units will roll out in the US and Europe towards the end of 2014, but apart from a concept image, no other details are available. The Nikkei account suggested prices would fall between $500 and $700.



  • Bringing Looking Back
    2014-04-14-weneverlookup.jpg

    Remember when people looked at each other?

    I know, it’s been a while. But try.

    I stepped off the train the other day, and as I looked ahead at the masses waiting to get on, I was struck by a sea of downward gazes. No one was looking forward; no one was making eye contact. Rather, everyone was staring at their hands or, more specifically, the small screens in their hands.

    Studies show that we’re making eye contact less frequently and for shorter periods of time than ever before (and since we check our phones upwards of 150 times per day, when would we have time for eye contact?). There’s even an entire Tumblr dedicated to visually documenting our seeming inability to look up. We read and talk a lot about the effects of technology on communication and relationships. But what about the simple act of seeing? Of watching and being witnessed? What happens when we stop looking at each other?

    Logical reasoning might suggest that the relevance of appearances would therefore fade. But appearances matter now more than ever: Our image is no longer limited to our physical presence, and its virtual replication has unprecedented reach and permanence.

    And yet, we look at each other in bodily form less than ever. Maybe some will have cause for celebration if this leads to a decline in catcalls, but in contexts where the attention is welcome — or even necessary — this will continue to radically transform the mating ritual.

    So what aren’t we seeing? It’s difficult to describe the reality of what we so often look away from without sounding cliche. On a single day I looked up from my screen to see a devastatingly down-and-out man positioning his sign in search of food; a vast expanse of water and trees whizzing by outside the train window; a bright pink raincoat that punctuated the sea of otherwise neutral colored bodies, scurrying to their offices. Suffering, beauty, anomalous choices — these are the subtleties of everyday life that we’ve expertly eliminated from our vision.

    We often prefer to stay glued to a steady stream of curated content and digital correspondence directed specifically at us, especially when we’re alone. But there is value in casting our gaze upon the general backdrop of everyday life. It’s the visual equivalent of chatter: The peripheral incidentals that cross our paths, not specifically intended for us, but not without consequence to our lives — if we let them in.

    I love getting lost in my personal smartphone universe as much as the next person. But whenever I do come up for some ocular air, I find I breathe a little easier, my pulse slows a bit and serendipitous encounters unfold exponentially. Screens are our social safety net, but they also shield us from the richness of what our eyes might otherwise stumble upon.

    Sociological Challenge: Don’t pull out your smartphone or tablet for your entire commute or while eating lunch alone or while you wait for a friend in a bar. (No cheating.) Try to make eye contact with at least three people. What do you see that may have otherwise escaped you if you’d been buried in a screen?

    [Image credit: We Never Look Up]

  • comScore's 2014 US Digital Future in Focus
    Key topics to be covered in this whitepaper include:
    – The implications of a multi-platform majority
    – The continuing disruption of mobile in all facets of digital media
    – How social is monetizing its enormous mobile audiences
    – The resurgence of online video and measurement across all screens
    – Issues of ad viewability and how to improve ad performance on mobile
    – How search engines are differentiating themselves from the competition
    – The continued growth of digital commerce and emergence of mobile commerce
  • Johnny Depp, Wally Pfister Reunite For Mind-Bending Sci-Fi Flick 'Transcendence'
    LOS ANGELES (AP) — For more than a decade, cinematographer Wally Pfister brought director Christopher Nolan’s cinematic visions to life. Now, he’s the one calling the shots.

    His directorial debut, the new sci-fi mystery “Transcendence,” has many elements of a Nolan blockbuster — eye-popping visual effects, a mind-bending story and an A-list lead in Johnny Depp. All of those things translate into high expectations for Pfister, who jokingly likens his newly christened director’s seat to an “electric chair.” In the film releasing Friday, the mind of Depp’s terminally ill scientist, Will Caster, is uploaded into a computer after his death, spawning an eerily unruly machine. At the heart of the story is the disrupted relationship of Will and his wife, Evelyn, played by Rebecca Hall.

    “Transcendence,” which was executive-produced by Nolan and written by first-time screenwriter Jack Paglen, hooked Pfister because of the emotional weight put on the study of husband and wife and the increasing reliance on technology. “We start to wonder where it’s all going to go,” he says.

    “We are dependent on technology. It’s got us,” affirmed Depp in a recent joint interview to promote the film.

    Depp, 50, first met Pfister, 52, when they worked on Paul McCartney’s 2012 video for his romantic ballad “My Valentine,” in which Depp and Natalie Portman starred and Pfister was the director of photography.

    “I was immediately intrigued and curious from (the) initial reading,” says Depp of “Transcendence.”

    “So many things come into my mind as far as the dangers of technology. Say I’m suddenly holding a gun,” Depp illustrates, lifting his left hand as his formidable engagement ring with Amber Heard sparkles. “The gun is not inherently bad. It’s a tool. It’s what we do with it. I think it’s the same with technology.”

    For his first directing gig, Pfister, who’s worked on everything from “Memento” to “The Dark Knight Rises,” swayed from doing a big action film.

    “I’d done a lot as a cinematographer,” he says. “What was important was telling some sort of character-driven story. Exploring human emotion. That is the logical reason to jump from visual storytelling to narrative.”

    Nolan will also release a thought-provoking sci-fi film this year: the time travel-focused “Interstellar,” out in November. But Pfister assures he’s not in competition with his long-time collaborator. “Chris is an old friend,” he says. “He has been incredibly supportive of my move into this.”

    The two filmmakers even shared crew members, including folks in the makeup, special effects, equipment, casting and editorial departments. But while “Transcendence” was shooting, Nolan remained hands-off.

    “Chris never came to the set,” says camera operator Scott Sakamoto, who worked on both movies. “I think Chris let Wally take the reins and go with it to see how well he would do.”

    Although “Transcendence” marks the start of a new phase in Pfister’s career, he tackled the job with the ease of a veteran.

    “He’s (an) experienced filmmaker,” says Depp. “But there are times when you look at a situation with a first-time director and you don’t know. But never was there a stumble.”

    Depp’s Will in the film is sharp, warm and ambitious. But he ventures into dangerous territory when his mind is uploaded into an operating system that’s connected to the Internet. Soon, powerful and often-abusive capabilities verge on catastrophic results.

    “You have to be wondering, ‘Is this simply a soulless machine?'” says Pfister. “If you upload a mind into a computer, does it contain sentience and if so, does that affect the decision-making process of the machine? Inherently with Johnny, you want to know that he’s still alive. We love Johnny. The character of Will Caster doesn’t work without having a powerful, emotional person behind it. We needed somebody that you could fall for.”

    Depp was sold on the role after learning Pfister was directing. “We had connected and I knew the umpteen amount of hours of set time the man has had,” he says, adding that Pfister was passionate and “beyond prepared” when he arrived on set.

    Pfister also “created an atmosphere where everyone felt free to say, ‘What about this?'” adds Depp. “That’s a rare beast in today’s cinema. It’s all about getting it done: the product and the result.”

    “Johnny contributed dialogue and drove this project as if it were his baby as well,” says Pfister. “That is the kind of collaboration I’ve always wanted and probably the reason I got into directing — to play with other players.”

    ___

    Follow AP Film Writer Jessica Herndon on Twitter at: https://twitter.com/SomeKind

  • Tech Start-Ups Now Heavily Investing In Fake Meat Companies
    Even though meat production is expected to double by 2050, an unlikely bunch is now investing in the tofurkeys, tofus and other meat substitutes of the world — the techies of Silicon Valley.

    Carmel DeAmicis, a reporter at the Pando Daily who covers startups, explained to HuffPost Live that tech investors are now looking into new sectors, like food, because of the increasing competition in Silicon Valley.

    “They feel like there’s a lot of room there to try to transform practices,” DeAmicis explained to host Alonya Minkovski. “Whether it’s making food that actually tastes like chicken and trying to grow that into a huge multi-national corporation, or there are also a lot of other companies out there getting a lot of investment money, and fake meat is not the only one.”

    In 2012, Twitter co-founders Evan Williams and Biz Stone invested in the vegan startup Beyond Meat.

    “These guys are coming at the meat analogue industry not as a novelty kind of thing or hippy dippy,” Stone, a longtime vegan, said at the time. “They were coming at it from this big science, super practical, scalable angle. They were saying, ‘We want to get into the multi-billion-dollar meat industry with a plant-based meat.'”

    Watch the full HuffPost Live conversation about whether fake meat is in danger of becoming Frankenfood:

  • Yahoo shares jump despite profit fall
    Shares in the struggling internet search giant Yahoo surge 9%, despite first-quarter profits falling 20%.
  • NPD: 66% of U.S. mobile broadband connections by end of 2015 will be tablets
    By the end of 2015, active mobile broadband devices are forecast to reach 34 million, a nearly 50 percent increase from 2013, according to The NPD Group Connected Intelligence Mobile Broadband Market Share and Forecast Report. Two-thirds (66 percent) of those devices will be tablets.
  • BlackBerry's Next Move May Be A Phone That Keeps You Healthy
    Prophecies abound of BlackBerry’s demise, but the Canadian smartphone company is still making investments — including collaborating with Patrick Soon-Shiong, founder of health care IT company NantHealth and mobile innovator NantMobile, to create what Soon-Shiong calls a “novel” smartphone.

    Soon-Shiong and BlackBerry’s plans are ambitious, to say the least. By the end of the year, they hope to deliver a new BlackBerry smartphone with two features largely unknown to the general public: NantHealth’s Clinical Operating System (cOS), which aims to improve doctor and patient access to patient health data, and NantMobile’s iD Browser, a system for scanning and searching the “real world” via smartphone camera.

    The Clinical Operating System was built to slurp up most types of medical data. Currently cOS can grab info directly from 1600 types of medical device, including ventilators, glucose monitors and IV drips. It can also mine and integrate most forms of electronic medical records, meaning that, for example, a physician will be able to see a patient’s clinical history, their co-pay data and notes from previous visits, all in one place.

    Right now, Soon-Shiong told The Huffington Post, the healthcare industry keeps a lot of important information divided up in ways that don’t always make sense. Real-time data, month-old data and “data from five years ago,” he said, are more often than not stored in “separate warehouses that don’t talk to each other.”

    For physicians, being able to quickly access and parse large amounts of patient data will almost certainly allow for more tailored, less erroneous treatment. Laypeople with access to cOS will be able to monitor their health in real time, engaging in checkups more rigorous and informative than anything provided by a “quantified self” app. Soon-Shiong believes that cOS access will help patients talk more knowledgeably with their doctors, instead of treating the physician’s art — and their own health — as something inscrutable and arcane.

    If NantHealth’s cOS is meant to take the mystery out of medical science, NantMobile’s iD Browser aims to take the mystery out of everything else. An iD Browser works with a smartphone’s camera. Point a phone equipped with iD at a movie poster, and the phone displays movie trailers, reviews and the option to buy tickets. Similar things happen with sports logos and popular retail products.

    The combination of the iD Browser and the cOS in a smartphone will certainly make for a device unlike any other. The lingering question, of course, is why Soon-Shiong chose to partner with BlackBerry over more prominent smartphone makers like Apple or Samsung.

    The answer, says Soon-Shiong, is that BlackBerry excels at security. Even in these iOS- and Android-heavy days, BlackBerry is still the smartphone of choice for the U.S. Defense Department for that reason. For health care workers, never mind patients who want to look at their own information, complying with medical privacy laws would be far easier on a BlackBerry device than any other smartphone.

    A BlackBerry press release regarding the company’s collaboration with Soon-Shiong doesn’t mention plans to build a new smartphone. However, the release emphasizes BlackBerry’s focus on reliability and security, with CEO John Chen noting, “Healthcare is one of the key industries in which we have unique advantages and this investment reflects our commitment to maximize our opportunities there.”

  • How the eHarmony Crazy Cat Lady Tricked The Internet
    If you’ve ever been on the Internet, you’ve probably seen Debbie, the crazy eHarmony cat lady. Her video for the online dating site went viral and now has almost 28 million views.

    Only issue? ‘Debbie’ was totally made up. Cara Hartmann recorded the video back in 2009 as a joke to put on her younger sister’s Facebook wall. Since then, most people have realized that Debbie was in fact just a character, but she remains one of the most beloved memes on the Internet.

    In the video above, The Pet Collective (aided by some HuffPost Comedy editors’ expert cat knowledge) investigates how Hartmann tricked everyone into falling in love with the lady who just really loved cats.

  • First Photos Of Amazon's Alleged 3-D Phone Leaked
    The technology blog BGR gave the public what appears to be the first leaked images of the ever illusive phone that Amazon is supposedly making. If the photos are legit, this much-anticipated gadget will sport not one, not two, but six cameras that may be used to produce 3-D images.

    amazon phone

    The online retail giant, which has been getting its fingers into all sorts of hardware lately, hasn’t announced the speculated Android device yet. But there have been rumors circulating about the phone for quite some time — much of it credible. The Wall Street Journal reported last week that the phone would begin shipping by the end of September and that it will have a screen capable of displaying 3-D images without glasses.

    amazon phone

    To that end, the phone, shown here in a hard case (presumably to hide the design), prominently features six cameras — one rear-facing, one front-facing “selfie” camera and four others on the front of the phone — that seem to support the 3-D rumors. According to BGR, those four extraneous cameras will serve to track the user’s face and eyes to make adjustments to the screen in real time, so that the 4.7-inch screen can give its owner a 3-D image without those dweeby movie-theater glasses.

    amazon phone

    For those concerned by recent reports about Apple raising the price of the iPhone 6 by $100, BGR reports that Amazon’s phone will likely be lower-cost.

  • How The Gaming Industry Helps People Help The World

    The social gaming industry is booming. Staggeringly, it comprises a $9 billion market and is the fastest growing segment of entertainment, engaging hundreds of millions of people from around the world daily. With this ever expanding community of players, game makers have an unprecedented opportunity — a responsibility, some would say — to do more to cultivate social games as a platform for social good.

    The sale of virtual goods within social gaming is a billion — that’s billion with a “B” — dollar industry projected to reach more than $4 billion by 2016. Virtual goods sold, bought or won for charitable causes are also on the rise, making it hard to deny that social games are an emerging mechanism for connecting everyday consumers with causes that matter to them. More exciting is the possibility that consumers may discover a cause or an organization for the first time through a game, suggesting that the gaming business may have an increasing role to play in introducing consumers to philanthropy.

    Many organizations — a number of well-known charities among them — have embraced games as an optimal and cost-effective method to engage consumers, particularly millennials. Water.org recently announced it raised $1 million from players of Zynga games like FarmVille2, ChefVille and Zynga Poker. Water.org is not alone — Save the Children, World Food Programme, Direct Relief and Feeding America have all raised $1 million or more through games. Some nonprofits have even come together to create greater awareness and resources around a common theme, as was the case with Half the Sky Movement: The Facebook Game, which drew more than 1.2 million players and raised nearly half a million dollars in a few short months. These groups are the early adopters and many more organizations will likely follow in their footsteps, making games less of a novelty and more of a staple.

    What other signs are there that games for good have arrived? On April 26, leaders within the gaming industry will join forces with Games for Change and the Tribeca Film Festival to put on the Family Street Fair, bringing the power of games for good directly to more than 300,000 consumers. This direct interaction between consumers and the increasingly mainstream community of game developers, innovators and entrepreneurs who are infusing games with social good is an important milestone for an industry seeking to build long-term relationships with players beyond the screen.

    Integrating cause-related content into commercial games is a delicate task, a balancing act between the delights of causal entertainment and the seriousness of real world problems. When it’s done well, woven organically into a game, players respond. The fact that not all campaigns produce landslide results is not a bad sign; it just means people are trying, and it’s early days. In fact, in a recent survey of 10,000 FarmVille players, 60 percent said they had already donated to a charity while tending their virtual crops, and more than one-third of players said they were introduced to a social issue, and given an immediate opportunity to help, through the game. Nearly one quarter of players said they were inclined to give to the same cause again, outside of the game.

    We are now approaching an initial tipping point, where increasing consumer interest in exploring real-world issues through games can be met — and “leveled up” — through highly engaging gameplay, sophisticated underlying technology and the incredible creative and technical talents of those in the commercial game industry. Whether this is achieved is largely up to the game makers. How will they respond to growing demand from players who have made it clear they want social impact content in their games? By their very nature, social games evoke collaboration, empathy, even altruism. They attract people who are looking not only for friendly competition but who also want to feel connected and to help others. Gamers — more than 1 billion of them — are a good group.

    Now is the time for the gaming industry to embrace a new kind of corporate social responsibility — one that leverages its core products and employee talents to create and deliver meaningful social impact. Making games a place where people more frequently connect with and invest in each other is a natural extension of what great games do, and it should be a natural extension of what great game companies do too.

  • 'Kitestring' App Is The Virtual Mom You've Always Wanted
    Whether it’s backpacking through Europe or just going to the bathroom, implementing the buddy system is a familiar, albeit unfortunate necessity for most women. Sometimes however, we find ourselves sans buddy and pretty nervous about walking home alone. Thankfully, there’s an app for that.

    Kitestring is a new “safecall service” app that checks up on you when you’re in a situation you may not fully be comfortable with. Whether it’s walking home alone or going on a blind date, it’s a perfect safety net.

    After downloading the app, Kitestring programs your emergency contacts, your location and the duration of your trip. The app will send a check-up text at a time you specify and, if you don’t respond by your estimated time of arrival, Kitestring will alert your emergency contacts and let them know something might be up. If you’re running behind, you can always text Kitestring letting them know you’ll be late — just like you would text your mom.

    And while there’s always some margin for error, a little “safety with strings attached” can go a long way.

    [h/t BUST]

  • Apple Wants To Keep Evidence That Steve Jobs Was A 'Bully' Out Of Court
    By Dan Levine
    SAN FRANCISCO (Reuters) – Witnesses at an upcoming trial over no-hire agreements in Silicon Valley should not be allowed to offer evidence that Apple co-founder Steve Jobs was “a bully,” four major tech companies argued in a court filing.
    Tech workers filed a class action lawsuit against Apple Inc, Google Inc, Intel Inc and Adobe Systems Inc in 2011, alleging they conspired to avoid competing for each other’s employees in order to avert a salary war. Trial is scheduled to begin at the end of May on behalf of roughly 60,000 workers in the class, and defendants say damages could exceed $9 billion.
    The case, which is closely watched in Silicon Valley, is largely built on emails among top executives, including late Apple Chief Executive Steve Jobs and former Google CEO Eric Schmidt.
    For instance, after a Google recruiter solicited an Apple employee, Schmidt told Jobs that the recruiter would be fired, court documents show. Jobs then forwarded Schmidt’s note to a top Apple human resources executive with a smiley face.
    In a joint court filing late last week, the companies told U.S. District Judge Lucy Koh in San Jose, California that they were not seeking to bar Jobs’ interactions with other witnesses about the no-hire agreements. However, opinions based on other evidence, like Walter Isaacson’s bestselling biography about Jobs, should be barred.
    An attorney for the plaintiffs could not immediately be reached for comment on Tuesday, nor could representatives for Apple or Adobe. Spokesmen for Google and Intel declined to comment.
    “Plaintiffs’ only purpose for offering this testimony would be improper — to cast Mr. Jobs in a bad light,” the companies said in the filing, adding that such evidence has no bearing on whether any defendant entered into an illegal conspiracy.
    “Free-floating character assassination is improper,” they wrote.
    At a hearing last month, attorneys for Google and the plaintiffs said they were “making progress” in settlement talks.
    Walt Disney Co’s Pixar and Lucasfilm units and Intuit Inc have already agreed to a settlement, with Disney paying about $9 million and Intuit paying $11 million. A hearing on final settlement approval is scheduled for May 1.
    The case in U.S. District Court, Northern District of California is In Re: High-Tech Employee Antitrust Litigation, 11-cv-2509.
    (Reporting by Dan Levine; Editing by Richard Chang)
  • A&E, History iOS apps update with live TV support
    A&E has updated two of its iOS apps — History, and the network’s namesake — with support for watching live TV. Previously users were able to watch clips and full episodes, but only after the fact. Like some other TV apps, gaining access to the live streams requires a cable subscription.



  • Heartbleed Bug Puts Millions Of Android Devices At Risk
    You might have changed all your passwords in the days since you learned of the Heartbleed bug, but if you’re one of millions of people using certain Android devices, you might still be vulnerable.

    Numerous devices running older versions of Google’s Android operating system may be at risk of the high-profile bug, according to Marc Rogers, a security expert at the mobile security firm Lookout.

    Rogers told The Huffington Post that people using Android version 4.1.1 should avoid sensitive transactions on their mobile devices because a hacker could exploit the Heartbleed bug to steal their data.

    “The whole device is vulnerable, so you should be cautious about the kind of sites you use,” Rogers said in an interview. “I’d be cautious about doing banking on your phone.”

    Last week, researchers revealed that a flaw in a popular method of securing online transactions allows hackers to steal passwords, credit card data or even Social Security numbers from two-thirds of websites. Experts have since warned the bug also affects home routers and other Internet-connected devices because many companies use the flawed OpenSSL software to secure their products.

    There is no evidence yet that hackers have exploited the flaw to steal data from smartphones. But Rogers said a hacker could take advantage of the Heartbleed bug if people open a malicious website on a vulnerable phone while doing online banking on that device. A hacker could jump from the malicious website to the banking website to steal sensitive data like passwords, he said. Rogers added that such an attack was complex and the likelihood of it happening was relatively low.

    But as many as 50 million Android devices worldwide may be vulnerable to the Heartbleed bug, according to the Guardian. A Google spokesperson said less than 10 percent of devices run on the vulnerable Android operating system. About 1.1 billion devices are expected to run on the Android operating system this year, according to Gartner, a research firm.

    Lookout has released a free app that lets Android users see if they are running a vulnerable version of the software on their phone.

    Last week Google published a blog post that said the company had issued a patch to fix the Heartbleed bug in Android 4.1.1. But smartphone manufacturers and wireless carriers must also update the devices, and that takes time, Rogers said.

    Rogers recommended that people using the old Android software update their operating system. If there are no updates available, they should contact their smartphone’s manufacturer to see if that device is now safe to use, he said.

    The Heartbleed bug affects smartphones in other ways. Over the weekend, BlackBerry said it would update its messaging software after finding the service was vulnerable to the Heartbleed bug on Google’s Android software and Apple’s mobile operating system.

    Rogers said the types of devices affected by the bug will grow in the coming weeks because the flawed encryption software was widely used. He said Internet-connected appliances and electronics like smart TVs may also be affected.

    “I suspect we’re going to be finding these things for some time to come,” Rogers said.

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